The user is required to take distinct action relevant to the current context presented by a system. This is acheived by providing a visually distinct and easily distinguishable button. Affordance a created by way of interaction which is why many buttons use the push symbolism as the user needs to be assured that they are button is in fact working as intended as action buttons are usually resverved for important tasks such ‘purchase’ or ‘cancel’.
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aesthetic
affordance
choice
chunking
closure
comment
control
data
design
dialogue
disclosure
effect
efficiency
error
face
feedback
focus
form
grouping
help
image
images
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input
list
map
memory
menu
navigation
organization
perceptibility
processing
product
progressive
proximity
recall
search
selection
SEO
slide
trail
usability
visual
wayfinding
wizard
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