This is a list of design principles that can be used to reinforce the understanding design patterns.
2 Second Rule 3 Click Rule 7 +- 2 Principle 80/20 Rule Accessibility Advance Organizer Aesthetic-Usability Effect Affordance Alignment Attractiveness Bias Baby Duck Sydrome Baby Face Bias Banner Blindness Chunking Classical Conditioning Cliffhanger Effect Closure Cognitive Dissonance Colour Common Fate Comparison Confirmation Consistency Constancy Constraint Control Convergence Cost Benefit Defensible Space Depth of Processing Development Cycle Entry Point Error Expectation Effect Exposure Effect Eye Tracking Face-ism Ratio Factor of Safety Feedback Loop Fibonacci Sequence Figure-Ground Relationship Fitts’ law Five Hat Racks Flexibility-Usability Tradeoff Fold Forgiveness Form Follows Function Framing Garbage In Garbage Out Golden Ratio Good Continuation Gutenberg Diagram Hick’s Law Hierarchy Hierarchy of Needs Highlighting Iconic Representation Immersion Interference Effects Inverted Pyramid Iteration Law of Pragnanz Layering Legibility Life Cycle Mapping Mental Model Mimicry Mnenonic Device Modularity Ockham’s Razor Progressive Disclosure Satisficing Self Reference Effect Shneidermans rules for design WayfindingTags
aesthetic
affordance
choice
chunking
closure
comment
control
data
design
dialogue
disclosure
effect
efficiency
error
face
feedback
focus
form
grouping
help
image
images
information
input
list
map
memory
menu
navigation
organization
perceptibility
processing
product
progressive
proximity
recall
search
SEO
simplicity
slide
trail
usability
visual
wayfinding
wizard
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