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	<title>dreamdebris labs</title>
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	<link>http://labs.dreamdebris.com</link>
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		<title>Evolving the multi-select box</title>
		<link>http://labs.dreamdebris.com/design-projects/evolving-the-multi-select-box/</link>
		<comments>http://labs.dreamdebris.com/design-projects/evolving-the-multi-select-box/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 00:21:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[efficiency]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[selection]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=445</guid>
		<description><![CDATA[
Design Problem
Whilst creating a design solution for a document update manager for Fidelity, I struggled to find a design pattern that would satisfy the need to select a large list from a larger default list. A shopping cart mechanism doesn&#8217;t manage large list very well and when you try to ...]]></description>
			<content:encoded><![CDATA[<p><img title="Large list item selection methods" src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/large-list-item-selection-methods.png" alt="Large list item selection methods" /></p>
<h2>Design Problem</h2>
<p><P>Whilst creating a design solution for a document update manager for Fidelity, I struggled to find a design pattern that would satisfy the need to select a large list from a larger default list. A shopping cart mechanism doesn&#8217;t manage large list very well and when you try to introduce overflow management techniques such as pagination it starts to break. The multi select box shown above was the right pattern apart from it is very inefficient in its use of space. So what to do.</p>
<h2>Design Solution</h2>
<p><img title="Multi Select Tab: Default view" src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/multi-select-tab-default-view.png" alt="Multi Select Tab: Default view" /></p>
<p>I opted for a tab solution that shared the same list management/ overflow mechanisms and selection space as the default view.</p>
<p><img title="Multi Select Tab: Activated view" src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/multi-select-tab-activated-view.png" alt="Multi Select Tab: Activated view" /></p>
<p>Because the selection is hidden behind a default tab, the trick to making this work was to create a direct visual association with the selection method by feeding it back as obviously as possible.</p>
<p><img title="Multi Select Tab: Selected view" src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/multi-select-tab-selected-view.png" alt="Multi Select Tab: Selected view" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deferring password requests</title>
		<link>http://labs.dreamdebris.com/design-projects/deferring-password-requests/</link>
		<comments>http://labs.dreamdebris.com/design-projects/deferring-password-requests/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 23:40:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[credentials]]></category>
		<category><![CDATA[form]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[mental model]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=435</guid>
		<description><![CDATA[
Design problem
Shown above (top row) is a typical email validation and sign in process within which a user is asked to initially create and then enter a password (both points highlighted in pink). The user is forced to consider a password when perhaps they weren&#8217;t expecting to and the presense ...]]></description>
			<content:encoded><![CDATA[<p><img title="Deferring password screen comparison" src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/deferring-password-screen-comparison.png" alt="Deferring password screen comparison" /></p>
<h2>Design problem</h2>
<p>Shown above (top row) is a typical email validation and sign in process within which a user is asked to initially create and then enter a password (both points highlighted in pink). The user is forced to consider a password when perhaps they weren&#8217;t expecting to and the presense of a password input field on the first screen may put users off registering, hence reducing conversion rates.</p>
<h2>Design solution</h2>
<p>The bottom row shows the same screens with the create password input taken out of the initial registration step and deffering the create password task until the sign in stage, creating a simpler, less intimidating initial register view and removing the need to input a password twice.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-projects/deferring-password-requests/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Past performance table design</title>
		<link>http://labs.dreamdebris.com/design-projects/past-performance-table-design/</link>
		<comments>http://labs.dreamdebris.com/design-projects/past-performance-table-design/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 22:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[efficiency]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=429</guid>
		<description><![CDATA[Playing withe the idea of layering fund past performance tables with a graphical indication of relative price increases.

]]></description>
			<content:encoded><![CDATA[<p>Playing withe the idea of layering fund past performance tables with a graphical indication of relative price increases.</p>
<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2011/07/past-performance-table-concept.png" alt="Past performance table concept" title="past-performance-table-concept" width="574" height="187" class="size-full wp-image-430" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open parametric mega menu</title>
		<link>http://labs.dreamdebris.com/design-projects/open-parametric-mega-menu/</link>
		<comments>http://labs.dreamdebris.com/design-projects/open-parametric-mega-menu/#comments</comments>
		<pubDate>Sat, 28 May 2011 18:01:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=402</guid>
		<description><![CDATA[One of menu possible design solution that renders possible, open parametic faceted search on the front end, in this case I&#8217;m using mega menus, you can see I&#8217;ve mapped out all the states for the menus and, of course one can place any content format where the numbered buttons are ...]]></description>
			<content:encoded><![CDATA[<p>One of menu possible design solution that renders possible, open parametic faceted search on the front end, in this case I&#8217;m using mega menus, you can see I&#8217;ve mapped out all the states for the menus and, of course one can place any content format where the numbered buttons are shown, there are drawbacks to this method of surfacing faceted such as it would require some thoughtful page architecture to ensure feedback is instant and the user doesn&#8217;t wait at all.</p>
<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2011/05/open-parametric-mega-menu-states.png" alt="Open parametric filtering using mega menus - States" title="Open parametric filtering using mega menus - States"/><br />
<img src="http://labs.dreamdebris.com/wp-content/uploads/2011/05/open-parametric-filtering-using-mega-menus-sketches.png" alt="Open parametric filtering using mega menus - initial sketches" title="Open parametric filtering using mega menus - initial sketches"/></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wireframing with Visio</title>
		<link>http://labs.dreamdebris.com/design-projects/wireframing-with-visio/</link>
		<comments>http://labs.dreamdebris.com/design-projects/wireframing-with-visio/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:51:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=395</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2010/01/IMGP0843.JPG" alt="Wireframing wih visio" title="Wireframing wih visio" /></p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-projects/wireframing-with-visio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Headerless Menu</title>
		<link>http://labs.dreamdebris.com/design-patterns/headerless-menu/</link>
		<comments>http://labs.dreamdebris.com/design-patterns/headerless-menu/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 11:28:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[embellishment]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=393</guid>
		<description><![CDATA[A headerless menu uses embellishment to create distinct sections of a navigtion that would otherwise be represented by heirarchical typography.
]]></description>
			<content:encoded><![CDATA[<p>A headerless menu uses embellishment to create distinct sections of a navigtion that would otherwise be represented by heirarchical typography.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-patterns/headerless-menu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Card Sorting</title>
		<link>http://labs.dreamdebris.com/design-projects/card-sorting/</link>
		<comments>http://labs.dreamdebris.com/design-projects/card-sorting/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 23:06:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=389</guid>
		<description><![CDATA[
Just started a a web project and this is the start of the card sorting.

And deciding the content types.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2010/01/cardSorting.jpg" alt="card sorting for a web project" title="card sorting for a web project" /></p>
<p>Just started a a web project and this is the start of the card sorting.</p>
<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2010/01/IMGP0841.JPG" alt="Developing Content Types" title="Developing Content Types" /><br />
And deciding the content types.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-projects/card-sorting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Figure Configure</title>
		<link>http://labs.dreamdebris.com/design-projects/figure-configure/</link>
		<comments>http://labs.dreamdebris.com/design-projects/figure-configure/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 12:06:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[configurator]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=385</guid>
		<description><![CDATA[
Here, I&#8217;m experimenting with an infinate Carousel freely available on the web. By repeating the carousel several times, marking up the html and using some precise css we end up with something which begins to look like a product configurator that is essentially just several unordered lists. See the demo ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://labs.dreamdebris.com/wp-content/uploads/2009/12/preview.jpg" alt="Figure Configure" title="Figure Configure"/></p>
<p>Here, I&#8217;m experimenting with an infinate Carousel freely available on the web. By repeating the carousel several times, marking up the html and using some precise css we end up with something which begins to look like a product configurator that is essentially just several unordered lists. See the demo <a href="http://labs.dreamdebris.com/wp-content/uploads/projects/configurator/">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-projects/figure-configure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Footer Bar</title>
		<link>http://labs.dreamdebris.com/design-patterns/footer-bar/</link>
		<comments>http://labs.dreamdebris.com/design-patterns/footer-bar/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 12:26:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[footer]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[wayfinding]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=381</guid>
		<description><![CDATA[Traditionaly, a footer bar displays text the indicated the conditions of a wesbite, such as legal, copyright etc. However its now used to presents a lot more detail of late.
]]></description>
			<content:encoded><![CDATA[<p>Traditionaly, a footer bar displays text the indicated the conditions of a wesbite, such as legal, copyright etc. However its now used to presents a lot more detail of late.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-patterns/footer-bar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News Box</title>
		<link>http://labs.dreamdebris.com/design-patterns/news-box/</link>
		<comments>http://labs.dreamdebris.com/design-patterns/news-box/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 12:11:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=378</guid>
		<description><![CDATA[A news box is essentially a news feed presented in the context of a website. In this context, the feed ususally presented information regarding the wesbite or its owner.
]]></description>
			<content:encoded><![CDATA[<p>A news box is essentially a news feed presented in the context of a website. In this context, the feed ususally presented information regarding the wesbite or its owner.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-patterns/news-box/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hotlist</title>
		<link>http://labs.dreamdebris.com/design-patterns/hotlist/</link>
		<comments>http://labs.dreamdebris.com/design-patterns/hotlist/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 12:08:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[shortcut]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=376</guid>
		<description><![CDATA[A hot list is a short list of links to content of a larger archive that&#8217;s been drawn out based on certain parameters such as recency, popularity etc.
]]></description>
			<content:encoded><![CDATA[<p>A hot list is a short list of links to content of a larger archive that&#8217;s been drawn out based on certain parameters such as recency, popularity etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-patterns/hotlist/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Analytics Style View Email Client</title>
		<link>http://labs.dreamdebris.com/design-projects/analytics-style-view-email-client/</link>
		<comments>http://labs.dreamdebris.com/design-projects/analytics-style-view-email-client/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 16:43:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Projects]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[wayfinding]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=351</guid>
		<description><![CDATA[
Whilst using google&#8217;s analytical tools for this website, I realised that the view and format of graphs could be used to present the frequency and regularity of incoming emails. This would be especially useful for support services,  who would find the presentation of spikes depicting a surge in incoming ...]]></description>
			<content:encoded><![CDATA[<p><img title="Analytical Email Default View" src="http://labs.dreamdebris.com/wp-content/uploads/2009/11/analyticalEmailDefaultView.png" alt="Analytical Email Default View" /></p>
<p>Whilst using google&#8217;s analytical tools for this website, I realised that the view and format of graphs could be used to present the frequency and regularity of incoming emails. This would be especially useful for support services,  who would find the presentation of spikes depicting a surge in incoming emails to be an efficiency tool.</p>
<p>The Image below show the initial view of the dashboard, one of the hours is highlighted after focusing the cursor on the graph area as shown below.</p>
<p><img title="Analytical Email Graph Focus View" src="http://labs.dreamdebris.com/wp-content/uploads/2009/11/analyticalEmailGraphFocusView.png" alt="Analytical Email Graph Focus View" /></p>
<p>Selecting the pointer on the graph line expands a tool tip which reveals a scrollable list of email summaries.</p>
<p><img title="Analytical Email List Hour" src="http://labs.dreamdebris.com/wp-content/uploads/2009/11/analyticalEmailListHour.png" alt="Analytical Email List Hour" /></p>
<p>The selected can be fine tuned down to a per/minute </p>
<p><img title="Analytical Email Minutes View" src="http://labs.dreamdebris.com/wp-content/uploads/2009/11/analyticalEmailMinutesView.png" alt="Analytical Email Minutes View" /><br />
<img title="Analytical Email List Minutes" src="http://labs.dreamdebris.com/wp-content/uploads/2009/11/analyticalEmailListMinutes.png" alt="Analytical Email List Minutes" /></p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-projects/analytics-style-view-email-client/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fold</title>
		<link>http://labs.dreamdebris.com/design-principles/fold/</link>
		<comments>http://labs.dreamdebris.com/design-principles/fold/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:16:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[fold]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=336</guid>
		<description><![CDATA[The fold is the lowest point of the browser, content is not visible to the user without further interaction with the browser.
]]></description>
			<content:encoded><![CDATA[<p>The fold is the lowest point of the browser, content is not visible to the user without further interaction with the browser.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/fold/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eye Tracking</title>
		<link>http://labs.dreamdebris.com/design-principles/eye-tracking/</link>
		<comments>http://labs.dreamdebris.com/design-principles/eye-tracking/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:13:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[eye]]></category>
		<category><![CDATA[gaze]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=334</guid>
		<description><![CDATA[Eye tracking is method of studying and measuring the users point of gaze over a system over time.
]]></description>
			<content:encoded><![CDATA[<p>Eye tracking is method of studying and measuring the users point of gaze over a system over time.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/eye-tracking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Self Reference Effect</title>
		<link>http://labs.dreamdebris.com/design-principles/self-reference-effect/</link>
		<comments>http://labs.dreamdebris.com/design-principles/self-reference-effect/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:09:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=332</guid>
		<description><![CDATA[Things that are connected to our personal concept are remembered better than those which aren’t directly connected to us.
]]></description>
			<content:encoded><![CDATA[<p>Things that are connected to our personal concept are remembered better than those which aren’t directly connected to us.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/self-reference-effect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cliffhanger Effect</title>
		<link>http://labs.dreamdebris.com/design-principles/cliffhanger-effect/</link>
		<comments>http://labs.dreamdebris.com/design-principles/cliffhanger-effect/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:02:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[registration]]></category>
		<category><![CDATA[suspension]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=330</guid>
		<description><![CDATA[The cliffhanger effect involves maintaining the user suspense in order to fulfill a system goal, this is often used in advertising: register to read the second part of this article.
]]></description>
			<content:encoded><![CDATA[<p>The cliffhanger effect involves maintaining the user suspense in order to fulfill a system goal, this is often used in advertising: register to read the second part of this article.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/cliffhanger-effect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Banner Blindness</title>
		<link>http://labs.dreamdebris.com/design-principles/banner-blindness/</link>
		<comments>http://labs.dreamdebris.com/design-principles/banner-blindness/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:22:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[perceptibility]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=325</guid>
		<description><![CDATA[Users have developed an uncanny ability to ignore (notice and disregard) banners placed on web pages. What and advert should look like has entered the collective conscience and users will ingore these because they are usually looking for specific and relevant information and not much else on a web page.
]]></description>
			<content:encoded><![CDATA[<p>Users have developed an uncanny ability to ignore (notice and disregard) banners placed on web pages. What and advert should look like has entered the collective conscience and users will ingore these because they are usually looking for specific and relevant information and not much else on a web page.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/banner-blindness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Baby Duck Sydrome</title>
		<link>http://labs.dreamdebris.com/design-principles/baby-duck-sydrome/</link>
		<comments>http://labs.dreamdebris.com/design-principles/baby-duck-sydrome/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:19:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[familiarity]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=323</guid>
		<description><![CDATA[Users to stick to the first design they&#8217;ve learned and judge all preceeding designs within the same context accordingly.
]]></description>
			<content:encoded><![CDATA[<p>Users to stick to the first design they&#8217;ve learned and judge all preceeding designs within the same context accordingly.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/baby-duck-sydrome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Satisficing</title>
		<link>http://labs.dreamdebris.com/design-principles/satisficing/</link>
		<comments>http://labs.dreamdebris.com/design-principles/satisficing/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:29:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=321</guid>
		<description><![CDATA[Users will settle for a solution to a problem that offers the path of least resistance even though there may be better solutions for the long run on offer, quick and dirty is prefered.
]]></description>
			<content:encoded><![CDATA[<p>Users will settle for a solution to a problem that offers the path of least resistance even though there may be better solutions for the long run on offer, quick and dirty is prefered.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/satisficing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shneidermans rules for design</title>
		<link>http://labs.dreamdebris.com/design-principles/shneidermans-rules-for-design/</link>
		<comments>http://labs.dreamdebris.com/design-principles/shneidermans-rules-for-design/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:15:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[consistancy]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[shortcut]]></category>
		<category><![CDATA[term]]></category>

		<guid isPermaLink="false">http://labs.dreamdebris.com/?p=319</guid>
		<description><![CDATA[Via his own experience, Ben Shneiderman has published a set of rules applicable to most interactive systems. They are: Be consistant, offer shortcuts, offer feedback,  yield closure, offer error handling, undos, allow user control and reduce short term memory load.
]]></description>
			<content:encoded><![CDATA[<p>Via his own experience, Ben Shneiderman has published a set of rules applicable to most interactive systems. They are: Be consistant, offer shortcuts, offer feedback,  yield closure, offer error handling, undos, allow user control and reduce short term memory load.</p>
]]></content:encoded>
			<wfw:commentRss>http://labs.dreamdebris.com/design-principles/shneidermans-rules-for-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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